Posts Tagged: Unity

Geometry streaming in Augmented Reality

At IrisVR and every quarter, we stop everything to work on hack projects for a couple of days. In Q1 of this year, I decided to develop an Augmented Reality app that could stream objects and changes made to their geometry in real time. ARCore, Google’s augmented reality SDK for Android, is now available for developers and Unity has great support for it. I thought it would be fun to test it by creating an Augmented Reality environment that uses Firebase as the backend to send information back and forth between the computer, where the geometry is being created in Grasshopper, and the phone (a Pixel 1), where said geometry gets populated and rendered. Check it out below!

VR workshop at ACADIA!

Next week, I’ll be teaching a workshop called Prototyping Experiential Futures at the Association for Computer Aided Design in Architecture (ACADIA). The 3-day session will be co-taught with Woods Bagot’s Director of Technical Innovation Shane Burger. See description below and sign up!

The field of Interaction Design has come to dominate our experience of the digital world. As our physical world increasingly takes on digital threads in our everyday experiences, the role of the architect needs to actively engage IxD for the built environment. We need to move from prototyping form to prototyping experience.