Posts Tagged: AR

What jazz, parametric design and spatial computing have in common

I have written a new Medium post for the Virtual Reality Pop publication where I discuss jazz, parametric design and spatial computing. You can check it out here.

Daylight simulation as experienced in virtual reality

Geometry streaming in Augmented Reality

At IrisVR and every quarter, we stop everything to work on hack projects for a couple of days. In Q1 of this year, I decided to develop an Augmented Reality app that could stream objects and changes made to their geometry in real time. ARCore, Google’s augmented reality SDK for Android, is now available for developers and Unity has great support for it. I thought it would be fun to test it by creating an Augmented Reality environment that uses Firebase as the backend to send information back and forth between the computer, where the geometry is being created in Grasshopper, and the phone (a Pixel 1), where said geometry gets populated and rendered. Check it out below!