Posts in Category: Technology

XR on the Bay

On June 26th, I spoke at the XR on the Bay conference in San Jose, CA. I participated in the panel Imagine a world…:

With interactive collaboration, architects, urban planners, and world builders are transporting clients and users beyond the technical with their designs, creating living experiences and igniting imaginations. What role do storytelling tools play in creating those living experiences, and will this new technology become the standard way of building tomorrow’s worlds?  

Evo Heyning (left, CEO of Light Lodges), myself and Annie Hanlon (right, moderator)

What jazz, parametric design and spatial computing have in common

I have written a new Medium post for the Virtual Reality Pop publication where I discuss jazz, parametric design and spatial computing. You can check it out here.

Daylight simulation as experienced in virtual reality

Building for VR collaboration

I just published a blogpost on adding new features to improve the IrisVR Experience on Medium, which was originally published on VRFocus. Check it out!

Inspect elementA user can select, inspect and flag en element in Prospect

Geometry streaming in Augmented Reality

At IrisVR and every quarter, we stop everything to work on hack projects for a couple of days. In Q1 of this year, I decided to develop an Augmented Reality app that could stream objects and changes made to their geometry in real time. ARCore, Google’s augmented reality SDK for Android, is now available for developers and Unity has great support for it. I thought it would be fun to test it by creating an Augmented Reality environment that uses Firebase as the backend to send information back and forth between the computer, where the geometry is being created in Grasshopper, and the phone (a Pixel 1), where said geometry gets populated and rendered. Check it out below!

Multiuser Meetings in Virtual Reality!

At IrisVR we’ve been working on adding support for Meetings in Virtual Reality. You can now meet your clients and colleagues IN your 3D Model from anywhere in the world! Prospect 2.0 is here! Check it out!

Collaboration in AEC using Virtual Reality

Last October, I spoke at the 2017 AEC Technology Symposium and discussed how at IrisVR we are creating products to integrate virtual reality (VR) into architecture, engineering, and construction to facilitate project communication, design review, and coordination.

Optimizing Revit models for Virtual Reality

Here I walk IrisVR users through steps to set up their Revit models so that they are processed efficiently by Prospect.

Experimentation & Practice – Center for Architecture

Last December I spoke at the Center for Architecture in NYC with the CORE studio team. Description and video below (my section begins on minute 28).

Technology drives innovation, experimentation, and efficiency in the AEC industry, but implementing technology into practice and everyday use requires a larger strategy. Often, the needs of projects and practice exceed the capability of commercially available software packages, requiring us to build our own tools. The CORE studio is a computation and research group within Thornton Tomasetti that experiments with and evaluates technologies for use across the diverse practice areas of the entire firm.

How Open Source Enables Innovation

In September I spoke at the AEC Tech Symposium. With Mostapha Roudsari, we discussed how some of the most recent web-based development projects at CORE studio – including VRX – are enabled by open-source initiatives and how these platforms are being used for better collaboration inside and outside Thornton Tomasetti.

VRX: Virtual Reality for Building Information Models

This past year at Thornton Tomasetti’s CORE studio, I have been designing and developing VRX – a project to view Building Information Models in Virtual Reality. This web application allows the model creator to guide others in a shared virtual environment using the Google Cardboard. I just published a blog post about it, and you can read more about it here.